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盈損線:=(LLV(REF(LOW,1),2) + ((HHV(REF(HIGH,1),2) - LLV(REF(LOW,1),2)) / 2)); QD:=(((C > 強(qiáng)勢線) AND (C AND (C > 盈損線)); 小妖:=((COUNT(QD,10) = 1) AND QD); XYJJ:=BARSLAST(小妖); JS:=crOSS(C, 妖狐:=((COUNT(JS,XYJJ) <= 1) AND JS); HX1:=((REF(妖狐,1) AND (O > 壓力線)) AND (C > 壓力線)); HX2:=((REF(妖狐,1) AND CROSS(C,飛狐線)) AND (C > 壓力線)); 狐仙前世:=(小妖 AND 妖狐); 狐仙金身:=(HX1 OR HX2); 妖狐王:=((((REF(漲停,1) AND (O > 壓力線)) AND (O > REF(H,1))) AND (REF(H,1) < REF(壓力線,1))) AND (L >= 壓力線)); XG:=((狐仙前世 OR 狐仙金身) OR 妖狐王); AAAA:=MA(C,1); AAA:=SMA(SMA(SMA(AAAA,2,1),2,1),2,1); BBB:=MA(AAA,3); DRAWBAND(AAA,RGB(255,255,0),BBB,RGB(0,0,255)); CCC:=(3*C+L+O+H)/6; 牛線:=(20*CCC+19*REF(CCC,1)+18*REF(CCC,2)+17*REF(CCC,3)+16*REF(CCC,4)+15*REF(CCC,5)+14*REF(CCC,6)+13*REF(CCC,7)+12*REF(CCC,8)+11*REF(CCC,9)+10*REF(CCC,10)+9*REF(CCC,11)+8*REF(CCC,12)+7*REF(CCC,13)+6*REF(CCC,14)+5*REF(CCC,15)+4*REF(CCC,16)+3*REF(CCC,17)+2*REF(CCC,18)+REF(CCC,20))/210,COLORRED,LINETHICK2; 馬線:=MA(牛線,5);
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