gif jumper
gif支持多幀動(dòng)畫(huà),但是沒(méi)有存儲(chǔ)總幀數(shù),解析gif直到結(jié)束才能知道總幀數(shù)。 所以gif解析代碼,要么采用鏈表,要么不停realloc()分配內(nèi)存,stb_image的代碼就是如此。 出于本人的強(qiáng)迫癥,于是寫(xiě)了一段代碼,迅速“跳過(guò)”解析過(guò)程,返回總幀數(shù),聊勝于無(wú),僅供參考: 同時(shí)也可以作為gif格式的幫助文檔,畢竟最好的文檔就是代碼。
格式
源碼#define JUMP(c, offset) c+=offset #define INT8(n, offset) n=*offset #define INT8_BIT(n, offset, s, e) n=(unsigned char)((*offset)<<s)>>(s+7-e) static int gif_jumper(unsigned char *start, unsigned char *end) { int num=0; int frames=0; unsigned char *cur=start; JUMP(cur, 6); // Header(6bytes) JUMP(cur, 4); // Logical Screen Descriptor(7bytes) INT8_BIT(num, cur, 0, 0); // Global Color Table Flag if(num) { INT8_BIT(num, cur, 5, 7); // Size of Global Color Table = 2^(pixel+1) JUMP(cur, 3+3*(1 << (num+1))); } else { JUMP(cur, 3); } while(cur<end) { INT8(num, cur); switch(num) { case 0x2C: // Image Descriptor(9bytes) frames++; JUMP(cur, 1+8); INT8_BIT(num, cur, 0, 0); // Local Color Table Flag if(num) { INT8_BIT(num, cur, 5, 7); // Size of Local Color Table = 2^(pixel+1) JUMP(cur, 1+3*(1 << (num+1))); } else { JUMP(cur, 1); } JUMP(cur, 1); // LZW Minimum Code Size while(cur<end) { INT8(num, cur); // Table-Based Image Data JUMP(cur, 1+num); if (num==0) { break; // Block Terminator } } break; case 0x21: // Extension JUMP(cur, 2); // Extension Introducer while(cur<end) { INT8(num, cur); // Table-Based Image Data JUMP(cur, 1+num); if (num==0) { break; // Block Terminator } } break; case 0x3B: // Trailer JUMP(cur, 1); break; default: return 0; } }; return frames; }
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