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官方的XCB文檔告訴我們using OpenGL purely with XCB is impossible:一個(gè)人也必須使用Xlib.
巴特梅西(XCB的創(chuàng)始人)This post并未暗示這應(yīng)該是不可能的.但我確定我錯(cuò)過(guò)了一些東西.
我花了好幾個(gè)小時(shí)瀏覽xcb / glx.h,它組織得很好here.在我看來(lái),它就像一個(gè)完整的API.但我無(wú)法讓它發(fā)揮作用.
問(wèn)題
> XCB / GLX API無(wú)用嗎? xcb / glx.h的目的是什么? >如何使用API???
(注意:這是了解XCB如何工作的持續(xù)努力的一部分.)
相關(guān)SO thread.
次要的,啰嗦的東西
如果有人愿意采取行動(dòng),這里是來(lái)自XCB郵件列表中原始帖子的來(lái)源,刪除了一點(diǎn)并放入一個(gè)文件中.
您會(huì)注意到xcb_glx_make_context_current返回錯(cuò)誤169(不知道這意味著什么),但前提是xcb_glx_create_window為其最后兩個(gè)參數(shù)取0和NULL.這些參數(shù)涉及一系列屬性,它們似乎是由函數(shù)xcb_glx_create_window_attribs返回的,但我無(wú)法弄清楚如何使用它…
int main()之前的長(zhǎng)輔助函數(shù)僅表示兩個(gè)返回兩個(gè)整數(shù)xcb_glx_fbconfig_t fbconfig xcb_visualid_t glx_visual,對(duì)應(yīng)于第一個(gè)“匹配”幀緩沖配置.在我的平臺(tái)上,這些是0xa7和0x24.它們正是Xlib / GLX例程(實(shí)際工作)返回的原因,所以我知道我選擇的幀緩沖配置很好.
所以,問(wèn)題似乎發(fā)生在xcb_glx_create_window和xcb_glx_make_context_current之間…
// gcc main2.c -o main -lxcb -lxcb-glx -lGL && ./main2
// TODO free replies
#include <stdio.h>
#include <stdlib.h>
#include <xcb/glx.h>
#include <GL/gl.h>
#define W 1024
#define H 1024
// parameter types returned by xcb_glx_get_fb_configs
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_DOUBLEBUFFER 5
#define GLX_RED_SIZE 8
#define GLX_GREEN_SIZE 9
#define GLX_BLUE_SIZE 10
#define GLX_RGBA_BIT 0x00000001
#define GLX_RGBA_TYPE 0x8014
#define GLX_STENCIL_SIZE 13
#define GLX_DEPTH_SIZE 12
#define GLX_BUFFER_SIZE 2
#define GLX_ALPHA_SIZE 11
#define GLX_X_RENDERABLE 0x8012
#define GLX_FBCONFIG_ID 0x8013
#define GLX_VISUAL_ID 0x800b
#define GLX_WINDOW_BIT 0x00000001
#define GLX_PIXMAP_BIT 0x00000002
#define GLX_PBUFFER_BIT 0x00000004
// ------------------------------------------------------------------------------------------------
// fbconfig and visual?
uint32_t glx_attrs[] = {
GLX_DOUBLEBUFFER, 1,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT|GLX_PIXMAP_BIT|GLX_PBUFFER_BIT,
GLX_X_RENDERABLE, 1,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_STENCIL_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_BUFFER_SIZE, 32,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
};
// ------------------------------------------------------------------------------------------------
// This function searches for an @param prop_name in the @param property list of properties of size @param prop. Prop is property count and not buffer size.
uint32_t glx_get_property(const uint32_t* property, const uint props, uint32_t prop_name){
uint i=0;
while(i < props*2){
if(property[i] == prop_name)
return property[i 1];
else i = 2;
}
return -1;
}
// This function chooses and returns specific fbconfig id depending on attributes specified in
// @param attrib list. @param attribsz is the number of properties(not list size)
int32_t glx_choose_fbconfig(xcb_connection_t* connection, uint32_t screen_num, uint32_t* attrib, uint32_t attribsz){
xcb_generic_error_t* xerror;
xcb_glx_get_fb_configs_reply_t* fbconfigs = xcb_glx_get_fb_configs_reply(connection, xcb_glx_get_fb_configs(connection, screen_num), NULL);
uint32_t* prop = xcb_glx_get_fb_configs_property_list(fbconfigs);
uint32_t* fbconfig_line = prop;
uint32_t fbconfig_linesz = fbconfigs->num_properties * 2;
for(uint i=0 ; i<fbconfigs->num_FB_configs; i ){ // for each fbconfig line
uint good_fbconfig = 1;
for(uint j=0 ; j<attribsz*2; j = 2){ // for each attrib
// if property found != property given
if(glx_get_property(fbconfig_line, fbconfigs->num_properties, attrib[j]) != attrib[j 1]) {
good_fbconfig = 0; // invalidate this fbconfig entry, sine one of the attribs doesn't match
break;
}
}
// if all attribs matched, return with fid
if(good_fbconfig){
uint32_t fbconfig_id = glx_get_property(fbconfig_line, fbconfigs->num_properties , GLX_FBCONFIG_ID);
free(fbconfigs);
return fbconfig_id;
}
fbconfig_line = fbconfig_linesz; // next fbconfig line;
}
return -1;
}
// This function returns @param attrib value from a line containing GLX_FBCONFIG_ID of @param fid
// It kind of queries particular fbconfig line for a specific property.
uint32_t glx_get_attrib_from_fbconfig(xcb_connection_t* connection, uint32_t screen_num, uint32_t fid, uint32_t attrib){
xcb_glx_get_fb_configs_reply_t* fbconfigs = xcb_glx_get_fb_configs_reply(connection, xcb_glx_get_fb_configs(connection, screen_num), NULL);
uint32_t* prop = xcb_glx_get_fb_configs_property_list(fbconfigs);
uint i = 0;
uint fid_found = 0;
while(i < fbconfigs->length){
if(prop[i] == GLX_FBCONFIG_ID) {
if(prop[i 1] == fid){
fid_found = 1;
i -= i%(fbconfigs->num_properties * 2); // going to start of the fbconfig line
uint32_t attrib_value = glx_get_property(&prop[i], fbconfigs->num_properties, attrib);
free(fbconfigs);
return attrib_value;
}
}
i =2;
}
if(fid_found) printf("glx_get_attrib_from_fbconfig: no attrib %u was found in a fbconfig with GLX_FBCONFIG_ID %u\n", attrib, fid);
else printf("glx_get_attrib_from_fbconfig: GLX_FBCONFIG_ID %u was not found!\n", fid);
return -1;
}
// ------------------------------------------------------------------------------------------------
int main(){
xcb_generic_error_t* xerror; // To hold errors!
int screen_number;
xcb_connection_t* connection = xcb_connect(NULL, &screen_number);
xcb_screen_t* screen = xcb_setup_roots_iterator(xcb_get_setup(connection)).data; // getting the default screen
printf("screen %d root %d\n", screen_number, screen->root);
xcb_colormap_t colormap = xcb_generate_id(connection); // generating XID's for our objects!
xcb_window_t window = xcb_generate_id(connection);
xcb_glx_context_t glx_context = xcb_generate_id(connection);
xcb_glx_window_t glx_window = xcb_generate_id(connection);
// ----------------------------------------------------------------------------------------------
xcb_glx_query_version_reply_t* glx_version = xcb_glx_query_version_reply(connection, xcb_glx_query_version(connection, 0, 0), NULL);
printf("glx %d.%d response_type %x pad0 %x sequence %x length %d\n",
glx_version->major_version, glx_version->minor_version, glx_version->response_type,
glx_version->pad0, glx_version->sequence, glx_version->length);
// ----------------------------------------------------------------------------------------------
xcb_glx_fbconfig_t fbconfig = glx_choose_fbconfig(connection, screen_number, glx_attrs, sizeof(glx_attrs)/2/sizeof(uint32_t));
xcb_visualid_t glx_visual = glx_get_attrib_from_fbconfig(connection, screen_number, fbconfig, GLX_VISUAL_ID);
printf("fbconfig %x glx_visual %x\n", fbconfig, glx_visual);
// ----------------------------------------------------------------------------------------------
xcb_glx_create_new_context(connection, glx_context, fbconfig, screen_number, GLX_RGBA_TYPE, 0, 1); // New-style context?
// xcb_glx_create_context(connection, glx_context, glx_visual, 0, 0, 1); // Alt method! Old-style context?
if(!(xcb_glx_is_direct_reply(connection, xcb_glx_is_direct(connection, glx_context), NULL)->is_direct))
puts("glx context is not direct!");
// ----------------------------------------------------------------------------------------------
xcb_create_colormap(connection , XCB_COLORMAP_ALLOC_NONE, colormap, screen->root, glx_visual); // creating colormap
// creating a window, using our new colormap
uint32_t window_mask = XCB_CW_BACK_PIXEL|XCB_CW_EVENT_MASK|XCB_CW_COLORMAP;
uint32_t window_attrs[] = {0x444444, XCB_EVENT_MASK_EXPOSURE|XCB_EVENT_MASK_KEY_PRESS, colormap};
xcb_create_window(connection, screen->root_depth, window, screen->root, 0,0, W,H, 0, XCB_WINDOW_CLASS_INPUT_OUTPUT, glx_visual, window_mask, window_attrs);
xcb_map_window(connection, window);
xcb_glx_create_window(connection, screen_number, fbconfig, window, glx_window, 0, NULL);
xcb_flush(connection);
// ----------------------------------------------------------------------------------------------
xcb_glx_make_context_current_reply_t* reply_ctx = xcb_glx_make_context_current_reply(connection, xcb_glx_make_context_current(connection, 0, glx_window, glx_window, glx_context), NULL);
if(!reply_ctx) puts("ERROR xcb_glx_make_context_current returned NULL!");
xcb_glx_context_tag_t glx_context_tag = reply_ctx->context_tag;
// alternative ?
// xcb_glx_make_current_reply_t* reply_mc = xcb_glx_make_current_reply(connection, xcb_glx_make_current(connection, glx_window, glx_context, 0), NULL);
// xcb_glx_context_tag_t glx_context_tag = reply_mc->context_tag;
// ----------------------------------------------------------------------------------------------
xcb_glx_get_error_reply(connection, xcb_glx_get_error(connection, glx_context_tag), &xerror);
if(xerror) printf("\nERROR xcb_glx_get_error %d\n", xerror->error_code);
// ----------------------------------------------------------------------------------------------
xcb_generic_event_t* event;
uint running = 1;
while(running){
event = xcb_poll_for_event(connection);
if(event){
switch (event->response_type) {
case XCB_EXPOSE:
glClearColor(0, .5, 1, 1); // Blue
glFlush();
xcb_glx_swap_buffers(connection, glx_context_tag, glx_window);
puts("Expose!");
break;
case XCB_KEY_PRESS: // exit on key press
running = 0;
break;
}
}
free(event);
}
xcb_disconnect(connection);
}
解決方法: 這里需要了解的重要事項(xiàng)是XCB函數(shù)直接映射到X11協(xié)議請(qǐng)求.這意味著xcb_glx_ *函數(shù)直接映射到X11 GLX協(xié)議請(qǐng)求.請(qǐng)參閱https://www./registry/OpenGL/specs/gl/glx1.4.pdf中的“第4章”.它列出了所有可用的GLX請(qǐng)求.例如,glAreTexturesResident從xcb / glx.h(https://xcb./manual/glx_8h_source.html)映射到xcb_glx_are_textures_resident_ * API.在Khronos規(guī)范中,您可以閱讀請(qǐng)求做什么.
What’s the purpose of xcb/glx.h?
XCB-GLX只與X服務(wù)器通信,它不執(zhí)行任何硬件初始化或觸摸OpenGL客戶端狀態(tài).因此,XCB-GLX不能用作GLX API的替代品. [1]
硬件初始化和其他GL內(nèi)容由openGL lib完成.這就是規(guī)范的“另一半”實(shí)施的地方.在Linux上,libsa由mesa(https://cgit./mesa/mesa/tree/src/glx)提供.你可以看到glx目錄中的文件包含Xlib.h,所以我想這就是Xlib依賴的來(lái)源.這解釋了“GLX API與Xlib緊密結(jié)合.因此,X Windows上的OpenGL應(yīng)用程序必須使用Xlib,因此不能僅使用XCB.” [1].
Is the XCB/GLX API useless?
雖然XCB-GLX API對(duì)最終用戶XCB應(yīng)用程序開(kāi)發(fā)人員沒(méi)什么價(jià)值,但它可以用于開(kāi)發(fā)基于XCB的新OpenGL和GLX實(shí)現(xiàn). XCB可以提高OpenGL庫(kù)的速度和質(zhì)量. [1]
因此,為了獲得純XCB GLX,有人需要在openGL lib中重新實(shí)現(xiàn)GLX:
>公開(kāi)基于XCB的API以初始化硬件等. >應(yīng)該使用xcb_glx API與X服務(wù)器進(jìn)行通信,而不是Xlib.
來(lái)自[1]的文檔說(shuō)“GLX系統(tǒng)有兩個(gè)角色,它與X服務(wù)器通信并初始化客戶端和硬件狀態(tài).”
xcb-glx負(fù)責(zé)溝通.另一個(gè)角色(基于XCB的OpenGL和GLX實(shí)現(xiàn))目前尚未實(shí)現(xiàn),也不太可能實(shí)現(xiàn).
“GLX API是根據(jù)Xlib指定的,glX函數(shù)使用Xlib Displays,Windows,Visuals等.GLX實(shí)現(xiàn)也是使用Xlib構(gòu)建的.” (參見(jiàn)libGL.so的導(dǎo)出符號(hào)).為了完成第二個(gè)角色,我們需要一個(gè)使用XCB連接,窗口,視覺(jué)效果的相同API.
[1] https://xcb./opengl/
免責(zé)聲明:這是我對(duì)收集的理解. 來(lái)源:https://www./content-3-274751.html
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