|
When using the ‘CABasicAnimation’ from the QuartzCore Framework in Objective-C, you have to specify an animationWithKeyPath. This is a long string and is not easily listed in the CABasicAnimation, CAPropertyAnimation, or the CAAnimation class. I ended up finding a handy chart within the Core Animation Programming guide in Apple’s iPhone OS Reference Library. Hope this helps save someone time, at least it will for me.
CABasicAnimation *theAnimation; theAnimation=[CABasicAnimation animationWithKeyPath:@'transform.translation.y']; theAnimation.delegate = self; theAnimation.duration = 1; theAnimation.repeatCount = 0; theAnimation.removedOnCompletion = FALSE; theAnimation.fillMode = kCAFillModeForwards; theAnimation.autoreverses = NO; theAnimation.fromValue = [NSNumber numberWithFloat:0]; theAnimation.toValue = [NSNumber numberWithFloat:-60]; [self.view.layer addAnimation:theAnimation forKey:@'animateLayer']; 我們可以通過animationWithKeyPath鍵值對(duì)的方式來改變動(dòng)畫
animationWithKeyPath的值:
transform.scale = 比例轉(zhuǎn)換
transform.scale.x = 闊的比例轉(zhuǎn)換
transform.scale.y = 高的比例轉(zhuǎn)換
transform.rotation.z = 平面圖的旋轉(zhuǎn)
opacity = 透明度
margin
zPosition
backgroundColor
cornerRadius
borderWidth
bounds
contents
contentsRect
cornerRadius
frame
hidden
mask
masksToBounds
opacity
position
shadowColor
shadowOffset
shadowOpacity
shadowRadius
[self. ui_View.layer removeAllAnimations];
CABasicAnimation *pulse = [CABasicAnimation animationWithKeyPath:@'transform.scale'];
pulse.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
pulse.duration = 0.5 (rand() % 10) * 0.05;
pulse.repeatCount = 1;
pulse.autoreverses = YES;
pulse.fromValue = [NSNumber numberWithFloat:.8];
pulse.toValue = [NSNumber numberWithFloat:1.2];
[self.ui_View.layer addAnimation:pulse forKey:nil];
// bounds
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@'bounds'];
anim.duration = 1.f;
anim.fromValue = [NSValue valueWithCGRect:CGRectMake(0,0,10,10)];
anim.toValue = [NSValue valueWithCGRect:CGRectMake(10,10,200,200)];
anim.byValue = [NSValue valueWithCGRect:self. ui_View.bounds];
// anim.toValue = (id)[UIColor redColor].CGColor;
// anim.fromValue = (id)[UIColor blackColor].CGColor;
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = 1;
anim.autoreverses = YES;
[ui_View.layer addAnimation:anim forKey:nil];
//cornerRadius
CABasicAnimation *anim2 = [CABasicAnimation animationWithKeyPath:@'cornerRadius'];
anim2.duration = 1.f;
anim2.fromValue = [NSNumber numberWithFloat:0.f];
anim2.toValue = [NSNumber numberWithFloat:20.f];
anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim2.repeatCount = CGFLOAT_MAX;
anim2.autoreverses = YES;
[ui_View.layer addAnimation:anim2 forKey:@'cornerRadius'];
//contents
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@'contents'];
anim.duration = 1.f;
anim.fromValue = (id)[UIImage imageNamed:@'1.jpg'].CGImage;
anim.toValue = (id)[UIImage imageNamed:@'2.png'].CGImage;
// anim.byValue = (id)[UIImage imageNamed:@'3.png'].CGImage;
// anim.toValue = (id)[UIColor redColor].CGColor;
// anim.fromValue = (id)[UIColor blackColor].CGColor;
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = CGFLOAT_MAX;
anim.autoreverses = YES;
[ui_View.layer addAnimation:anim forKey:nil];
[ui_View.layer setShadowOffset:CGSizeMake(2,2)];
[ui_View.layer setShadowOpacity:1];
[ui_View.layer setShadowColor:[UIColor grayColor].CGColor];
//
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@'shadowColor'];
anim.duration = 1.f;
anim.toValue = (id)[UIColor redColor].CGColor;
anim.fromValue = (id)[UIColor blackColor].CGColor;
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = CGFLOAT_MAX;
anim.autoreverses = YES;
[ui_View.layer addAnimation:anim forKey:nil];
CABasicAnimation *_anim = [CABasicAnimation animationWithKeyPath:@'shadowOffset'];
_anim.duration = 1.f;
_anim.fromValue = [NSValue valueWithCGSize:CGSizeMake(0,0)];
_anim.toValue = [NSValue valueWithCGSize:CGSizeMake(3,3)];
_anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim.repeatCount = CGFLOAT_MAX;
_anim.autoreverses = YES;
[ui_View.layer addAnimation:_anim forKey:nil];
CABasicAnimation *_anim1 = [CABasicAnimation animationWithKeyPath:@'shadowOpacity'];
_anim1.duration = 1.f;
_anim1.fromValue = [NSNumber numberWithFloat:0.5];
_anim1.toValue = [NSNumber numberWithFloat:1];
_anim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim1.repeatCount = CGFLOAT_MAX;
_anim1.autoreverses = YES;
[ui_View.layer addAnimation:_anim1 forKey:nil];
CABasicAnimation *_anim2 = [CABasicAnimation animationWithKeyPath:@'shadowRadius'];
_anim2.duration = 1.f;
_anim2.fromValue = [NSNumber numberWithFloat:10];
_anim2.toValue = [NSNumber numberWithFloat:5];
_anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim2.repeatCount = CGFLOAT_MAX;
_anim2.autoreverses = YES;
[ui_View.layer addAnimation:_anim2 forKey:nil];
幾個(gè)可以用來實(shí)現(xiàn)熱門APP應(yīng)用PATH中menu效果的幾個(gè)方法 (CABasicAnimation *)opacityForever_Animation:(float)time //永久閃爍的動(dòng)畫 { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@'opacity']; animation.fromValue=[NSNumber numberWithFloat:1.0]; animation.toValue=[NSNumber numberWithFloat:0.0]; animation.autoreverses=YES; animation.duration=time; animation.repeatCount=FLT_MAX; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; }
(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有閃爍次數(shù)的動(dòng)畫 { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@'opacity']; animation.fromValue=[NSNumber numberWithFloat:1.0]; animation.toValue=[NSNumber numberWithFloat:0.4]; animation.repeatCount=repeatTimes; animation.duration=time; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; animation.autoreverses=YES; return animation; }
(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //橫向移動(dòng) { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@'transform.translation.x']; animation.toValue=x; animation.duration=time; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; }
(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //縱向移動(dòng) { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@'transform.translation.y']; animation.toValue=y; animation.duration=time; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; }
(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //縮放 { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@'transform.scale']; animation.fromValue=orginMultiple; animation.toValue=Multiple; animation.duration=time; animation.autoreverses=YES; animation.repeatCount=repeatTimes; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; }
(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //組合動(dòng)畫 { CAAnimationGroup *animation=[CAAnimationGroup animation]; animation.animations=animationAry; animation.duration=time; animation.repeatCount=repeatTimes; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; }
(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路徑動(dòng)畫 { CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@'position']; animation.path=path; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; animation.autoreverses=NO; animation.duration=time; animation.repeatCount=repeatTimes; return animation; }
(CABasicAnimation *)movepoint:(CGPoint )point //點(diǎn)移動(dòng) { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@'transform.translation']; animation.toValue=[NSValue valueWithCGPoint:point]; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; }
(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋轉(zhuǎn) { CATransform3D rotationTransform = CATransform3DMakeRotation(degree, 0, 0,direction); CABasicAnimation* animation; animation = [CABasicAnimation animationWithKeyPath:@'transform'];
animation.toValue= [NSValue valueWithCATransform3D:rotationTransform]; animation.duration= dur; animation.autoreverses= NO; animation.cumulative= YES; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; animation.repeatCount= repeatCount; animation.delegate= self;
return animation; }
實(shí)現(xiàn)view放大再縮小的效果 - (void)viewDidLoad { [super viewDidLoad]; layer=[CALayer layer]; layer.frame=CGRectMake(50, 200, 50, 50); layer.backgroundColor=[UIColor orangeColor].CGColor; layer.cornerRadius=8.0f; CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@'transform.translation.y']; animation.duration=4.0f; animation.autoreverses=NO; animation.repeatCount=1; animation.toValue=[NSNumber numberWithInt:-10]; animation.fromValue=[NSNumber numberWithInt:200]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; CABasicAnimation *animationZoomIn=[CABasicAnimation animationWithKeyPath:@'transform.scale']; animationZoomIn.duration=2.0f; animationZoomIn.autoreverses=NO; animationZoomIn.repeatCount=1; animationZoomIn.toValue=[NSNumber numberWithFloat:1.56]; animationZoomIn.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; CABasicAnimation *animationZoomOut=[CABasicAnimation animationWithKeyPath:@'transform.scale']; animationZoomOut.beginTime=2.0f; animationZoomOut.duration=2.0f; animationZoomOut.autoreverses=NO; animationZoomOut.repeatCount=1; animationZoomOut.toValue=[NSNumber numberWithFloat:.01]; animationZoomOut.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]; CAAnimationGroup *group=[CAAnimationGroup animation]; group.duration=4.0f; group.animations=[NSArray arrayWithObjects: animation, animationZoomIn, animationZoomOut,nil]; group.removedOnCompletion=NO; group.fillMode=kCAFillModeForwards; [layer addAnimation:group forKey:nil]; [self.view.layer addSublayer:layer]; //layer.hidden=YES; }
|
|
|