信號與槽的連接方式看起來會是這樣的:
Qt5之前:
connect(sender,
SIGNAL(signal), receiver, SLOT(slot));
Qt5開始:
connect(sender, &Sender::signal, receiver,
&Receiver::slot);
前者:
sender和receiver是指向QObject的指針,signal和slot是不帶參數(shù)的函數(shù)名。SIGNAL()宏和SLOT()宏會把他們的參數(shù)轉(zhuǎn)換成相應(yīng)的字符串。
后者:
(1)編譯器,檢查信號與槽是否存在,參數(shù)類型檢查,Q_OBJECT宏是否存在
(2)信號可以和普通函數(shù)、類的普通成員函數(shù)、lambda函數(shù)連接(不在局限于信號和槽函數(shù))
(3)參數(shù)可以是typedef的或者使用不同的namespace specifier
(4)可以允許一些自動類型的轉(zhuǎn)換(即信號和槽函數(shù)類型不必完全匹配)
1、一個信號連接一個槽
connect(slider, &QSlider::valueChanged,
spin_box, &QSpinBox::setValue);
2、一個信號連接多個槽
connect(slider,
&QSlider::valueChanged, spin_box,
&QSpinBox::setValue);
connect(slider, &QSlider::valueChanged,
this, &QWidget::showValue);
3、多個信號連接同一個槽
connect(push_button, &QPushButton::clicked,
this, &QWidget::show);
connect(tool_button, &QToolButton::clicked,
this, &QWidget::show);
4、一個信號連接另一個信號
connect(push_button,
&QPushlButton::clicked, this, &QWidget::buttonClicked);
5、斷開鏈接
disconnect(push_button); //斷開push_button的所有連接
disconnect(push_button,
&QPushButton::clicked, this,
&QWidget::show);
//斷開此信號連接的槽
再說說disconnect,見名知意,肯定與connect是相反的關(guān)系。
1、bool QObject::disconnect(const QObject * receiver,
const char * method = 0) const
斷開所有發(fā)送者的信號與接受者槽的連接
2、bool QObject::disconnect(const char * signal = 0, const
QObject * receiver = 0, const char * method = 0) const
斷開發(fā)送者和接受者的連接
3、bool QObject::disconnect(const QObject * sender, const char
* signal, const QObject * receiver, const char * method)
[static]
斷開通常用于以下三種方式:
(1)斷開所有連接到該對象的信號
disconnect(myObject, 0, 0, 0);
相當于非靜態(tài)重載函數(shù)
myObject->disconnect();
(2)斷開一切連接到特定信號:
disconnect(myObject, SIGNAL(mySignal()), 0, 0);
相當于非靜態(tài)重載函數(shù)
myObject->disconnect(SIGNAL(mySignal()));
(3)斷開一個特定的接收者:
disconnect(myObject, 0, myReceiver, 0);
相當于非靜態(tài)重載函數(shù)
myObject->disconnect(myReceiver);
4、bool QObject::disconnect(const QObject * sender, const
QMetaMethod & signal, const QObject * receiver, const
QMetaMethod & method) [static]
5、bool QObject::disconnect(const QMetaObject::Connection &
connection) [static]
6、bool QObject::disconnect(const QObject * sender,
PointerToMemberFunction signal, const QObject * receiver,
PointerToMemberFunction method) [static]
斷開通常用于以下三種方式:
(1)斷開所有連接到該對象的信號
disconnect(myObject, 0, 0, 0);
(2)斷開一切連接到特定信號:
disconnect(myObject, &MyObject::mySignal(), 0, 0);
(3)斷開一個特定的接收者:
disconnect(myObject, 0, myReceiver, 0);
(4)斷開一個特定信號到特定槽的連接:
QObject::disconnect(lineEdit, &QLineEdit::textChanged,
label,
&QLabel::setText);
好了,這些都是最基本的應(yīng)用。那么多個信號連接同一個槽的時候如何進行區(qū)分呢?
方法一:
typedef
enum{
BUTTON_1,
BUTTON_2,
BUTTON_3,
BUTTON_4
}BUTTON;
push_button_1->setObjectName(QString::number(BUTTON_1,
10));
push_button_2->setObjectName(QString::number(BUTTON_2,
10));
tool_button_1->setObjectName(QString::number(BUTTON_3,
10));
tool_button_2->setObjectName(QString::number(BUTTON_4,
10));
connect(push_button_1,
&QPushButton::clicked, this,
&MyWidget::changeButton);
connect(push_button_2,
&QPushButton::clicked, this, &MyWidget::changeButton);
connect(tool_button_1,
&QToolButton::clicked, this, &MyWidget::changeButton);
connect(tool_button_2,
&QToolButton::clicked, this,
&MyWidget::changeButton);
void MyWidget::changeButton()
{
QObject
*object = QObject::sender();
QPushButton *push_button = qobject_cast(object);
QToolButton *tool_button =
qobject_cast<</span>QToolButton *>(object);
int index;
if(push_button)
{
QString object_name =
push_button->objectName();
index =
object_name.toInt();
}
else
if(tool_button )
{
QString object_name
= tool_button->objectName();
index =
object_name.toInt();
}
QString
information = QString("");
switch(index)
{
case BUTTON_1:
information = QString("clicked 1");
break;
case BUTTON_2:
information
= QString("clicked 2");
break;
case BUTTON_3:
information = QString("clicked 3");
break;
case BUTTON_4:
information =
QString("clicked 4");
break;
default:
information = QString("which is clicked?");
break;
}
QMessageBox::information(NULL,
QString("Title"), information);
}
當然,setObjectName不是專門用來干這事的,也可以使用text進行區(qū)分或者其它方法,這里介紹的只是一種思路而已!
方法二:
QSignalMapper類可以簡單的理解為信號的翻譯和轉(zhuǎn)發(fā)器,
它可以把一個無參數(shù)的信號翻譯成帶int參數(shù)、QString參數(shù)、QObject*參數(shù)或者QWidget*參數(shù)的信號,并將之轉(zhuǎn)發(fā)。
QSignalMapper *signal_mapper = new QSignalMapper(this);
connect(push_button_1, &QPushButton::clicked,
signal_mapper, &QSignalMapper::map);
connect(push_button_2, &QPushButton::clicked,
signal_mapper, &QSignalMapper::map);
connect(tool_button_1, &QToolButton::clicked,
signal_mapper, &QSignalMapper::map);
connect(tool_button_2, &QToolButton::clicked,
signal_mapper, &QSignalMapper::map);
signal_mapper->setMapping(push_button_1, QString::number(BUTTON_1,
10));
signal_mapper->setMapping(push_button_2, QString::number(BUTTON_2,
10));
signal_mapper->setMapping(tool_button_1, QString::number(BUTTON_3,
10));
signal_mapper->setMapping(tool_button_2, QString::number(BUTTON_4,
10));
connect(signal_mapper, &QSignalMapper::mapped,
this, &MyWidget::changeButton);
void MyWidget::changeButton(QString
text)
{
int index
= text.toInt();
QString
information = QString("");
switch(index)
{
case BUTTON_1:
information = QString("clicked 1");
break;
case BUTTON_2:
information
= QString("clicked 2");
break;
case BUTTON_3:
information = QString("clicked 3");
break;
case BUTTON_4:
information =
QString("clicked 4");
break;
default:
information = QString("which is clicked?");
break;
}
QMessageBox::information(NULL,
QString("Title"), information);
}
本人補充:方法三
利用QT5最新的信號-槽連接語法,以及C++11的lamba表達式,很容易實現(xiàn)槽函數(shù)的參數(shù)傳遞:
connect(ui.actionDefaultEngine, &QAction::triggered, this, [this](){return SelectSliceEngine(0,m_nSelectEngine); });
connect(ui.actionCuraEngine, &QAction::triggered, this, [this](){return SelectSliceEngine(1,m_nSelectEngine); });
connect(ui.actionSlicerEngine, &QAction::triggered, this, [this](){return SelectSliceEngine(2,m_nSelectEngine); });
上面是三個信號連接到同一個槽函數(shù),利用傳入的第一個參數(shù)表示不同的信號源,lambda表達式簡單直觀!
執(zhí)行順序
同一信號連接多個槽呢,槽函數(shù)執(zhí)行沒有絕對的先后順序。
如:
connect(slider,
&QSlider::valueChanged, spin_box,
&QSpinBox::setValue);
connect(slider,
&QSlider::valueChanged, this,
&QWidget::showValue);
在Qt5之前,并不是setValue一定會比showValue先執(zhí)行。
但在Qt5中,文檔中這樣介紹:
A signal can be connected to many slots and signals. Many
signals can be connected to one slot.
If a signal is connected to several slots, the slots are
activated in the same order in which the connections were made,
when the signal is emitted.(一個信號連接多個槽,信號發(fā)射后,會按照鏈接順序執(zhí)行)。
經(jīng)過簡單測試的確如此:
重載函數(shù)連接:
關(guān)于QSpinBox的信號:
connect(spin_box,
&QSpinBox::valueChanged, this,
&ListView::changeValue);
信號與槽連接看上去很正確,但是會出現(xiàn)如下錯誤:
意思就是說不能夠明確的找出到底調(diào)用的是哪個信號(因為只有函數(shù)名稱,并無詳細參數(shù)說明),所以需加上參數(shù)說明,調(diào)用static_cast進行轉(zhuǎn)換。
connect(spin_box,
static_cast(&QSpinBox::valueChanged), this,
&ListView::changeValue);
總結(jié)就到這里,都是很常用的東西,編程過程中多注意細節(jié)部分,多總結(jié)就好了。很多東西文檔里都說的很清楚,write less,do
more。。。